Level Design

Level Design

Soft cover2009 year408 pages pp. In stock
€97,21
14-day return guaranteeChanged your mind? You can cancel your order any time or return it within 14 days. Return policy

About the book

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

AuthorRudolf Kremers
PublisherTaylor & Francis Inc
Published2009 year
LanguageEnglish
Pages408 pages
FormatSoft cover
GenreArt and Design
ISBN9781568813387
Level Design
€97,21
1

Recently viewed