Augmented Reality, Virtual Reality, and Computer Graphics
Explore the cutting-edge world of technology with Augmented Reality, Virtual Reality, and Computer Graphics by Lucio Tommaso De Paolis. This comprehensive volume, published by Springer Nature Switzerland AG in 2020, is part of the esteemed LNCS series and presents the refereed proceedings from the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2020), held in Lecce, Italy.
Spanning 377 pages, this first edition showcases 45 full papers and 14 short papers, meticulously selected from 99 submissions, offering valuable insights into the latest advancements in these dynamic fields. Whether you're a researcher, student, or technology enthusiast, this book serves as an essential resource for understanding the evolving landscape of augmented and virtual reality, as well as computer graphics.
Don't miss the opportunity to delve into this pivotal work that combines theoretical foundations with practical applications in the realm of immersive technologies.