Foundations of 3D Graphics Programming
Apie knygą
Discover the essential concepts of 3D graphics programming with Foundations of 3D Graphics Programming by Jim X. Chen. Published by Springer London Ltd in 2016, this comprehensive paperback edition spans 386 pages and serves as an invaluable resource for both scientists and engineers. This book acts as a companion to the renowned Guide to Graphics Software Tools, offering a deeper dive into OpenGL—a robust graphics library primarily bound in C. With a focus on practical examples and a broad spectrum of graphics software tools, this text is perfect for those looking to enhance their programming skills in 3D graphics. Whether you're a beginner or an experienced developer, Foundations of 3D Graphics Programming provides the foundational knowledge you need to excel in the field.
| Autorius | Jim X. Chen |
|---|---|
| Leidėjas | Springer London Ltd |
| Išleista | 2016 m. |
| Kalba | Anglų |
| Puslapiai | 386 psl. |
| Formatas | Minkštas viršelis |
| Leidimas | Softcover reprint of the original 2nd ed. 2008 |
| ISBN | 9781447168300 |
